AI Insights · Timothy · September 2021
Top 5 Third Person Games in Denmark Q3 2021
In Q3 2021, the top third-person games in Denmark showed varied performance in terms of downloads, revenue, and active users on a unified platform. Here is a detailed overview of their trends.
In Q3 2021, the top five third-person games in Denmark exhibited diverse performance metrics across downloads, revenue, and active users on a unified platform. Below is a detailed look at each game's performance, based on data from Sensor Tower.
PUBG MOBILE saw fluctuating weekly revenue, peaking at approximately $41K at the end of June and experiencing another high at around $40K in mid-August. Weekly downloads were relatively stable, with a slight increase in mid-July reaching over 1.3K downloads. Active users maintained a steady range, peaking at around 20.1K in early July and then stabilizing between 16K to 20K throughout the quarter.
Guns of Glory: Lost Island showed consistent weekly revenue, with a notable peak of approximately $14.5K in mid-September. Downloads spiked in early August, reaching 587, while active users saw an upward trend early in the quarter, peaking at around 1.7K in early August before stabilizing around 1.2K towards the end of September.
Genshin Impact: Natlan Launch displayed significant revenue spikes, notably reaching around $22K at the end of August. Downloads fluctuated, with a peak of over 1.5K in mid-July. Active users showed a gradual increase, peaking at approximately 9.2K in early September and maintaining a steady range around 8K to 9K throughout the quarter.
Star Wars™: Galaxy of Heroes maintained a steady revenue stream, with a peak of approximately $9.7K in early August. Downloads were relatively low but saw occasional spikes, reaching a high of 318 in mid-September. Active users exhibited steady growth, peaking at around 12.6K at the end of July and maintaining a stable range of 10K to 12K.
DRAGON BALL Z DOKKAN BATTLE experienced a notable revenue peak of around $16.4K at the end of August. Downloads remained low with minor fluctuations, peaking at 209 in early July. Active users stayed consistent, ranging between 1.8K to 2.2K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.